HvZ@RIT Minecraft
Built for Minecraft using Java and the Bukkit API
Core Responsibilities:
Building a Humans Vs Zombies tag framework for Minecraft.
Designing and iterating a virtual “stun” mechanic.
Implementing special items and zombie types.
Creating custom ranged items.
Running extensive external playtesting.
Coordinating with multiple other teams including mission design, map/server hosts, art, streaming, and moderator teams.
Noteworthy
Ran extensive playtests with HvZ club members. Lots of feedback was used to polish the game before launch.
No prior knowledge of Minecraft modding. Documentation was key!
The full project was developed and launched within 3 months. The game lasted 3 hours with over 100 concurrent players.
Video of the Live Game
(Gameplay starts at 21:43)
Three months, no experience, and a successful 3 hour game with 100 concurrent players
How does a primarily in-person Humans Vs. Zombies club run during the pandemic?
That was the problem my team had to solve. I presented the idea of a Minecraft HvZ game. Lightweight, moddable, and accessible. When the project was finally set in motion, I spent three months solo developing the Bukkit plugin while spearheading networking and coordination for the HvZ@RIT Minecraft Event.
I had rarely played Minecraft, never built a plugin for it, and rarely touched Java. In three months I was able to learn, develop, playtest, and iterate upon a Bukkit plugin that translated the core concepts of college HvZ into Minecraft.